An incremental game with self-generating value and upgrades to improve the production. Prototype/early version.

You have three producers, A, B and C

Each one produces a given amount of value, for a certain duration, at a certain tick rate.

You can :

  • click the green arrow, orange arrow value gets added to green arrow value.
    This value (multiplied by multiplier) is added each Producer Tick to Total value.
  • click the orange arrow, orange arrow value goes up by the amount indicated (dependent on multiplier and cycle).
  • upgrade the delay of production (limited number of upgrades, once all tick cooldown reduction upgrades have been picked for a producer, they are replaced by a multiplier upgrade in the options)


When all tick cooldown reduction have been picked, producer's module appear with its module slots. (Multiplier is one of the modules, placed by default)


You should be able to touch Upgrade Options on mobile.
Let me know if this does or does not work for you.

StatusPrototype
PlatformsHTML5
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorJuFa Art
Made withConstruct
TagsIdle, Incremental
Code licenseGNU General Public License v3.0 (GPL)
Average sessionA few minutes
LanguagesEnglish
InputsMouse
ContentNo generative AI was used

Development log

Comments

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I didn't get super far (see screenshot) (only got a to be above e27).

Pretty enjoyable game, but it is a bit annoying that you can't choose the generator you want to use (or I'm just blind). Also would be more fun to have the delay be on a lesser cap, or making everything have the same max delay, because it feels a bit wierd that one is faster than the other, while also producing more.

Also I still have no clue how the orange and green arrows work, did you add the value of the orange arrow, multiply it by the multiplier and that is what I get? Or does that get added to the green arrow, but only on upgrades of the green arrow, and the green arrow * multiplier is what I gain per cycle? Or does it work in another way.

Gl on making this tho, as it is fun, but try to make it so you use every generator, as once you get into big numbers, leveling 1 is way better than leveling all 3.

Hello, I'm glad you enjoyed this game, thank you so much for playing and providing great feedback and suggestion.

Generators are acting in a sequence.

The plan was to add a "reduction of waiting time between generator's switch" upgrade. I tend to believe in harmonizing and trying to keep all generators producing around the same amount.
But I understand your suggestion around generator C being the main generator to invest in and will have to think on it. :)

When you click the green arrow, orange arrow value gets added to green arrow value.
This value (multiplied by multiplier) is added each tick to total value.

When you click the orange arrow, orange arrow value goes up by the amount indicated which depends on the current cycle "index".

"Orange arrow value does get added to the green arrow, but only on upgrades of the green arrow, and the green arrow * multiplier is what I gain per cycle" is the correct working.

Thank you for your response.

Also thanks for explaining how the arrow functions.

I also enjoy it when things are harmonized, thats what I was trying to say, that it was a bit strange that the best strategy was just leveling 1.
You could maybe make it so when they are close in money/s production, that they gain more (a sort of harmony boost).
It is pretty wierd how big it scales if the gain of orange arrows is dependant on the index, because for gen A i would get +10002141 for example, and for B + 10. Both for orange arrows, at the same time.

But gl and again thanks for your answer.

This is posted as phone browser compatible, but doesn't appear to have any interactive UI components on that platform. No clicking, dragging, or value fields to interact with.

Misconfiguration in the page on my part, sorry about that.

(+1)

Hello, I've added some mobile support to this game.

You can now touch an upgrade option to pick it.

Let me know if that works for you ?

I can confirm that it's working now. I had fun for a while, got up to quintillions generated per second.

Thank you so much for confirming and for your answer !

Glad you had fun playing.