Dopamine Machine
An incremental game with self-generating value and upgrades to improve the production. Prototype/early version.
You have three generators, A, B and C
Each generator produces a given value, for a certain duration, at a certain cooldown
You can :
- upgrade the value produced, by adding the result of the orange arrow, to the current value of the green arrow
- upgrade the upgrade value (orange arrow)
- upgrade the delay of production (upgrade limited, once all time upgrades have been purchased for a generator, they are replaced by a multiplier upgrade
| Published | 10 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 1.0 out of 5 stars (1 total ratings) |
| Author | JuFa Art |
| Made with | Construct |
| Tags | Idle, Incremental |
| Code license | GNU General Public License v3.0 (GPL) |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |

Comments
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I didn't get super far (see screenshot) (only got a to be above e27).
Pretty enjoyable game, but it is a bit annoying that you can't choose the generator you want to use (or I'm just blind). Also would be more fun to have the delay be on a lesser cap, or making everything have the same max delay, because it feels a bit wierd that one is faster than the other, while also producing more.
Also I still have no clue how the orange and green arrows work, did you add the value of the orange arrow, multiply it by the multiplier and that is what I get? Or does that get added to the green arrow, but only on upgrades of the green arrow, and the green arrow * multiplier is what I gain per cycle? Or does it work in another way.
Gl on making this tho, as it is fun, but try to make it so you use every generator, as once you get into big numbers, leveling 1 is way better than leveling all 3.
This is posted as phone browser compatible, but doesn't appear to have any interactive UI components on that platform. No clicking, dragging, or value fields to interact with.
Misconfiguration in the page on my part, sorry about that.